Movement-first split
The animation owns the visual field. Anatomy and explanation sit beside it in a restrained editorial column.
Anatomy-first impact card
The body map is the hero. This direction is strongest when the user is choosing exercises by region or reviewing training balance.
profile
Inspectable motion storyboard
Three frozen poses reduce animation dependence. The user can compare setup, load position, and finish in one glance.
Workout player
A control-plane layout for active sessions. The current movement dominates while the remaining routine behaves like a playlist.
Routine queue
Coach + progress dashboard
The motion remains central, while technique callouts and a lightweight history view turn the card into a coaching surface.
What these directions are testing
Whether motion, anatomy, routine state, or progress should own the largest area.
How much coaching context can remain visible before the exercise illustration loses authority.
Which details should be ambient, which should be tappable, and which should wait for an expanded technique view.